résumé

PROGRAMMING

August 2022 - Sept 2024

Software Engineer

ETH Zürich, Institute of Robotics and Intelligent Systems

Led technical development for a neuroscience project, focusing on distributed processing of brain-computer interface data. Implemented scalable data pipelines and machine learning models for neural signal analysis using Python, PyTorch, and cloud computing technologies.

Sept 2020 - Present

Machine Learning Consultant

Hesiod Technologies (Part-Time Project)

Leading the development of AI technologies with a focus on deep learning models. Projects include:

  • Textara: Tool to detect AI-generated text, enhancing transparency for media and educational sectors.
  • Glomera: Personalized image generation using text-to-image models like Stable Diffusion, targeting businesses for cost-effective visual content production.
  • Research and development in advanced machine learning techniques, including VAEs, diffusion models, GANs, and energy-based models.

Deployed solutions to the cloud with an emphasis on user-friendly interfaces, using technologies such as React Native and React.

Sept 2020 - Present

Deep Learning

Project Music VQ-VAE

Training and testing deep generative models for Music VQ-VAE.

September 2019 - August 2020

Junior Data Scientist

ascarix AG (Avobis Group), Zollikon, Switzerland

Developed and deployed machine learning models for real estate data processing, including a probabilistic model for vendor data deduplication and an enhanced price estimation model using LightGBM and XGBoost. Implemented RESTful APIs with Flask and Docker, deployed on Microsoft Azure.

Jun 2014 - Jun 2019

Data Science/ Machine Learning

Project Möbius

Currently fixing bugs and shipping new features on Möbius Code Editor.

2010 - 2016

Android Development

Independent Projects

Developed multiple Android applications, applying Model-View-Controller architecture and integrating RESTful APIs. Focused on creating intuitive UI/UX designs and optimizing app performance. Utilized Java extensively, gaining in-depth knowledge of Android SDK and platform-specific features. Notable project: UI design application for content browsing optimization.

2011 - 2014

Game Development Unity3D

Independent Projects

Developed Jump 'n' Run and 2.5D games primarily for Android platforms using Unity3D. Implemented pathfinding algorithms for AI-controlled characters and experimented with custom shaders for enhanced visual effects.

Languages

PYTHON

Matlab

R

Haskell

C++

Julia

JAVA

C#

JavaScript

technologies

PYTORCH

JAX

TENSORFLOW

NUMPY

SKLEARN

PANDAS

KERAS

FLASK

DOCKER