PROGRAMMING
August 2022 - Sept 2024
Software Engineer
ETH Zürich, Institute of Robotics and Intelligent Systems
Led technical development for a neuroscience project, focusing on distributed processing of brain-computer interface data. Implemented scalable data pipelines and machine learning models for neural signal analysis using Python, PyTorch, and cloud computing technologies.
Sept 2020 - Present
Machine Learning Consultant
Hesiod Technologies (Part-Time Project)
Leading the development of AI technologies with a focus on deep learning models. Projects include:
- Textara: Tool to detect AI-generated text, enhancing transparency for media and educational sectors.
- Glomera: Personalized image generation using text-to-image models like Stable Diffusion, targeting businesses for cost-effective visual content production.
- Research and development in advanced machine learning techniques, including VAEs, diffusion models, GANs, and energy-based models.
Deployed solutions to the cloud with an emphasis on user-friendly interfaces, using technologies such as React Native and React.
Sept 2020 - Present
Deep Learning
Project Music VQ-VAE
Training and testing deep generative models for Music VQ-VAE.
September 2019 - August 2020
Junior Data Scientist
ascarix AG (Avobis Group), Zollikon, Switzerland
Developed and deployed machine learning models for real estate data processing, including a probabilistic model for vendor data deduplication and an enhanced price estimation model using LightGBM and XGBoost. Implemented RESTful APIs with Flask and Docker, deployed on Microsoft Azure.
Jun 2014 - Jun 2019
Data Science/ Machine Learning
Project Möbius
Currently fixing bugs and shipping new features on Möbius Code Editor.
2010 - 2016
Android Development
Independent Projects
Developed multiple Android applications, applying Model-View-Controller architecture and integrating RESTful APIs. Focused on creating intuitive UI/UX designs and optimizing app performance. Utilized Java extensively, gaining in-depth knowledge of Android SDK and platform-specific features. Notable project: UI design application for content browsing optimization.
2011 - 2014
Game Development Unity3D
Independent Projects
Developed Jump 'n' Run and 2.5D games primarily for Android platforms using Unity3D. Implemented pathfinding algorithms for AI-controlled characters and experimented with custom shaders for enhanced visual effects.